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Project development workshop Aug.26, 2024. Demo Jacob Loat

20240927_Healing Interaction - Body Mind Machine Poster (Revised03).png

Poster: Larry Ng

Screenshot augmented: Antje Budde

Project title: 

Healing Interaction. - body.mind.machine.

A workshop, demonstration, idea exchange, community discussion and Sunday PIZZA brunch.

Oct.6, 2024 2-6pm Luella Massey Studio Theatre

PROGRAM Download Pdf

Still. Going.

Introduction and Land acknowledgment 

Antje Budde

 

Part I: Sensor-based and VR Performative Interactions

Demonstrations and workshop, followed by discussion

 

  • Demo 1: Noah Zijie Qu

Interactive VR for Live Performance: Three Demos Using Leap Motion, Arduino, and Smartphone

  • Demo 2: Kwame Kyei-Boateng

Bytes and Being: The Body as Input in Computational Art and Performance

  • Demo 3: You Zhi Hu with Audrey Tian and Jinfeng Wu

Virtual Forest for Social Anxiety Therapy

  • Demo 4: Jacob Loat

Theatre of Forms: Exploring Altered-Body Avatars Within Social MUDs

  • Demo 5: Mark Chignell

HALO (Healthy Aging Life Ownership (HALO) Spaces for Increasing Well-being in Older Adults

 

Demonstration abstracts

INTERLUDE. Taking time.

PIZZA, beverages, and making friends

Part II: The Uncanny and the Mundane – Human-Machine Interaction in the Performing Arts, Planetary Simulations, and Eldercare

Mini symposium, followed by discussion

Concept: Ilja Mirsky. Evan Moritz, Noah Zijie Qu

Symposium Description:

The symposium focuses on human–machine interfaces which sit between the uncanny or novel presentation of new media in performance and the mundane integration of technology into our quotidian lives. The three presentations explore the intersection of innovative technological applications (e.g., virtual reality) in performance and the use of voice assistant (VA) technology in eldercare activities. We explore how digital technology shapes the behavior and perception of performers and audiences in performance settings, as well as how it impacts older adults’ task performance and psychological factors, such as product assembly tasks and self-efficacy. Collectively, these presentations offer a critical reflection on the evolving role of digital technology in both creative and practical contexts.

Presentations:

  • Noah Zijie Qu. 

Voice-Powered Assembly: Boosting Self-Efficacy in Older Adults with “Build2Race”

  • Evan Moritz

Simulating Mars: Analogue Research as a Performance of Extraterrestrial Habitation

  • Ilja Mirsky

Rethinking Dramaturgy: Digital Dramaturgy as a Field Embracing New Encounters in Performing Arts

Presentation abstracts

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